@startuml
sprite $mars [48x48/16] {
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000000BFFA0000000000000000005FFF1000000000000000
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000000000000000001332000000000000000000000000000
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}


!define FA_MARS(_alias) ENTITY(rectangle,black,mars,_alias,FA MARS)
!define FA_MARS(_alias, _label) ENTITY(rectangle,black,mars,_label, _alias,FA MARS)
!define FA_MARS(_alias, _label, _shape) ENTITY(_shape,black,mars,_label, _alias,FA MARS)
!define FA_MARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars,_label, _alias,FA MARS)
skinparam folderBackgroundColor<<FA MARS>> White
@enduml